First production progress video log (CG Production Vlog) for my personal project: DeadFuse, a sci-fi space horror animation web series. I quickly run through the first stages of creating the main 3d sci-fi space environment for the first mockup for the animated space horror, DeadFuse. I use an environment kit-bash 3d modeling method in Maya mixed with some automated texturing in Substance Painter to quickly flesh out a 3d space interior that will work well for the needs of the animated web series. |
![]() A nice shot of the environment with all the Marmoset bells and whistles turned on.![]() The geometry has been reworked but I still have the same basic, clean texture tiles that I will need to update.![]() I added my soldier and upped the render quality to enjoy a moment of awe. Far from my goal, but these moments keep the fires burning.![]() Another blood splatter test. Even in focus and very close to camera it holds up.![]() A fresh wet floor blood test. Not bad at all.![]() Even on glass these decal tests were still looking amazing. Marmoset, I love you.![]() Blood decals were handled so well in Marmoset. I was pretty impressed with the result I could achieve in such a short time.![]() Playing with some colors and messing with the floor textures.![]() Added some stripes and numbers. This was just cut-out, floating geometry for now.![]() Creepy spot light test. Passed with flying colors.![]() Updated the geometry with more detail and had some fun with emissive glow.![]() The global illumination in Marmoset is so nice. It even Makes this simple mesh with a tiled texture look interesting.![]() Marmoset seems like a good place to play so I tested extremely simple geometry with tiled textures to get my feet wet. |