First production progress video log (CG Production Vlog) for my personal project: DeadFuse, a sci-fi space horror animation web series. I quickly run through the first stages of creating the main 3d sci-fi space environment for the first mockup for the animated space horror, DeadFuse. I use an environment kit-bash 3d modeling method in Maya mixed with some automated texturing in Substance Painter to quickly flesh out a 3d space interior that will work well for the needs of the animated web series. |
A nice shot of the environment with all the Marmoset bells and whistles turned on.The geometry has been reworked but I still have the same basic, clean texture tiles that I will need to update.I added my soldier and upped the render quality to enjoy a moment of awe. Far from my goal, but these moments keep the fires burning.Another blood splatter test. Even in focus and very close to camera it holds up.A fresh wet floor blood test. Not bad at all.Even on glass these decal tests were still looking amazing. Marmoset, I love you.Blood decals were handled so well in Marmoset. I was pretty impressed with the result I could achieve in such a short time.Playing with some colors and messing with the floor textures.Added some stripes and numbers. This was just cut-out, floating geometry for now.Creepy spot light test. Passed with flying colors.Updated the geometry with more detail and had some fun with emissive glow.The global illumination in Marmoset is so nice. It even Makes this simple mesh with a tiled texture look interesting.Marmoset seems like a good place to play so I tested extremely simple geometry with tiled textures to get my feet wet. |