This is the third of a 3 part video tutorial series geared to teach you how to rig a car in Maya to a professional level. Please keep in mind that this rig is not easy to achieve so be sure to know the rigging basics before watching. In this video, “How to rig a car in Maya – part 3”, I will be focusing on a robust suspension system, showing you how resize the final rig to fit your car model and demonstrating how to export your car animations to FBX.
Follow along with the exact Maya file used in the video: