This video tutorial is geared to teach you how to rig a machine gun in Maya to a professional level. Please keep in mind that this rig is not easy to achieve so be sure to know the rigging basics before watching. In this video, "How to rig a machine gun in Maya", we will be creating a clean joint based rig that focuses on automatic movement for each of the major moving parts of a machine gun. The moving parts include the hammer strike, recoil, bullet chain and the shell case ejection. The rig is 100% joint based meaning all animations created with this rig are easily exported via FBX/DAE into all modern game engines. You will have a lot of fun with this one, Enjoy!
Follow along with the exact Maya file used in the video: